For my senior studio, I have taken upon the challenge of learning blueprinting inside of Unreal Engine.
Blueprints in my game level so far are:
Flickering ceiling lights.
Opening/closing drawers and doors.
Hiding inside of wardrobes/closets.
Turning on and off a flashlight by pressing "F", along with picking up batteries by walking over them to add additional time (battery life temporarily shown in blue on left side of screen)